Acteme documentation
Acteme turns a game script into mastered, engine-ready voice-over. You import your lines, cast a voice for each character, direct the delivery, batch-render takes and pull the files into Unity, Unreal or Godot.
These docs have two tracks. Using Acteme covers the studio at /app: the workflow for writers, audio leads and producers. Integrations covers the engine plugins and the MCP server, for getting audio into your game and letting AI agents work on your scripts.
Start here
QuickstartFrom a spreadsheet of lines to audio in your engine in about ten minutes.Core conceptsProjects, line statuses, takes, caching and credits: the model behind everything else.
Using Acteme
Importing scriptsCSV, JSON and Yarn Spinner. Stable keys, translations and safe re-imports.Directing linesStyle notes, vocal tags, pauses and two-speaker dialogue.Casting & voicesStudio voices, Acteme Specials, the voice library and per-language casting.Rendering & jobsRender what changed, follow jobs, cancel and get refunds.LocalizationTranslations, draft machine translation and dubbing.Credits & plansHow a render is priced and how your balance is spent.
Integrations
Engine pluginsUnity, Unreal Engine and Godot editor plugins.MCP serverLet Claude, Cursor and other agents edit scripts and render lines.API keysKeys and scopes for the plugins and agents.
How the pipeline fits together
- Script. Every line has a stable key, a character, the text to speak and an optional style note. Import from your existing spreadsheet or dialogue tool, or edit in the studio.
- Cast. Each character gets a voice, optionally a different one per language.
- Render. Acteme synthesizes each line, then trims, pads, loudness-normalizes and encodes it to your project's output spec. You pay only for audio that's actually rendered; failures and cache hits are refunded.
- Review. Listen, pick the best take, approve. Edits mark only the affected lines as stale.
- Deliver. Download a ZIP, or let an engine plugin or your build server sync the selected takes through the manifest.