Credits & plans
Everything that generates audio or text is paid for in credits. Your plan gives you a monthly allowance, and top-up packs add more when you need it.
What costs credits
| Action | Cost |
|---|---|
| Rendering a take (project line, playground, audition) | By length, see below |
| Draft machine translation | 1 credit per 10 source characters |
| Trying a library voice | One short Lite render, about 40 credits |
| Previewing studio voices and Acteme Specials | Free |
| Cached takes, failed takes, canceled items | Free (refunded automatically) |
How a take is priced
Roughly, one credit is one spoken character on Pro. Precisely, for each take:
- Count the spoken characters: the text without vocal tags and backchannels (
|mhm|). - Add 10 credits for each vocal tag, since the model renders real audio for it.
- Multiply by the model rate: 1× for Pro, 0.7× for Lite. Round up.
- Every take costs at least 10 credits.
Takes are priced separately, so three takes of a line cost three times as much.
| Line | Model | Takes | Credits |
|---|---|---|---|
Did you hear that? | Pro | 1 | 18 |
I'm fine. <cough> It's just a scratch. | Pro | 1 | 40 |
I'm fine. <cough> It's just a scratch. | Lite | 1 | 28 |
Hold the line! <short pause> They're coming through the east gate! | Pro | 3 | 186 |
The render dialog shows the exact total before you confirm, computed with this same formula. As a rule of thumb, 1,000 credits on Pro is a little over a minute of finished dialogue.
Reserve, then settle
When you queue a render, its full cost is reserved from your balance. If your balance is too low, nothing is queued and nothing is charged. As each take finishes, its reservation is settled: rendered takes are charged, and cached, failed and canceled ones are refunded. See Core concepts.
Plans
| Prototype | Indie | Studio | |
|---|---|---|---|
| Price | Free | $15 / month | $45 / month |
| Credits / month | 3,000 | 150,000 | 500,000 |
| Projects | 2 | 10 | 100 |
| Jobs rendering at once | 1 | 3 | 8 |
| Takes per line | up to 10 | up to 10 | up to 10 |
| Lines per batch | up to 20,000 | up to 20,000 | up to 20,000 |
| Commercial use | No | Yes | Yes |
| MCP & engine plugins | Yes | Yes | Yes |
The monthly allowance resets at the start of each billing period; unused allowance doesn't roll over. Upgrade, downgrade or cancel under Plans & billing, which opens the billing portal for invoices and payment details.
Prototype is meant for evaluation, jams and vertical slices and is listed for non-commercial use; Indie and Studio include commercial use. The Terms of Service have the full license.
Top-up packs
Top-ups are one-time purchases on any plan:
| Pack | Credits | Price | Per 1,000 credits |
|---|---|---|---|
pack_s | 100,000 | $12 | $0.120 |
pack_m | 500,000 | $50 | $0.100 |
pack_l | 2,000,000 | $170 | $0.085 |
- Each pack is valid for 365 days from purchase, with its own expiry date.
- When several packs are active, the one that expires soonest is spent first.
Spend order
By default, renders use your monthly allowance first and top-ups after it runs out. Under Plans & billing → Spend first, choose Top-up to use top-up credits before the allowance instead, for example to use up a pack that's about to expire.
Low balance
When your total balance drops below 10% of your plan's monthly allowance, you get an email. You can turn this and the other notification emails off in Settings.
Usage and the ledger
Plans & billing shows your balance, usage over time, and the ledger: every grant, reservation, charge, refund and expiry, with the job it belongs to. The Jobs page shows the credits reserved and refunded for each job.