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acteme

Engine plugins

Editor plugins for Unity, Unreal Engine and Godot pull your selected takes straight into the game project. They compare checksums with the files already in your project and download only the ones that changed.

UnityUnreal EngineGodot
Engine version2022.3+5.3+4.2+
Sync changed takes✓✓✓
Edit script, cast, render, review in the editor✓ Voice Studio window✓ Acteme screen
Runtime playback by line key✓ ActemeVoicePlayerUse imported SoundWaves✓ ActemeVoicePlayer
Where the API key livesEditorPrefsACTEME_API_KEY environment variableEditor settings folder (acteme.cfg)

API keys are never written into project files, so you can commit your project settings without leaking them. Each teammate uses their own key.

Which scopes to give the key

UseScopes
Sync only (any engine, build machines)read
Unity Voice Studio or Godot Acteme screen: edit lines, cast and reviewread, write
Also render and translate from the editoradd generate

Create keys on the studio's Developer page, which also shows the API URL and each project's id. See API keys.

Where files land

Files go under the plugin's output folder at the path from your project's file template. With the default {scene}/{locale}/{key}, a Unity project gets:

Assets/Audio/VO/gate_ambush/en-US/varga_wounded_01.wav
Assets/Audio/VO/gate_ambush/de-DE/varga_wounded_01.wav

Choose an output format your engine imports. WAV works everywhere. OGG works in Unity and Godot. FLAC is best kept for archival exports.